The Old Giant

Home » 15mm scale models » AAR – Battle Report – FoW – 1750 pt LW – US 3rd Rifles v German Infantry

AAR – Battle Report – FoW – 1750 pt LW – US 3rd Rifles v German Infantry

The Old Giant

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 52 other followers

Blog Stats

  • 195,424 hits

More Flames of War goodness – 1750 points Late War – at the North West Gaming Centre in Stockport. This time a rematch against Dave’s German Infantry.

The lists:

US: (Confident Veteran Infantry from Dogs and Devils)

HQ with two bazookas.

Assault Rifle platoon

Rifle platoon

HMG platoon with 2 bazookas (all attached out to the rifle platoons)

HMG platoon with 2 bazookas (all attached out to the rifle platoons)

AT gun platoon (3 57mm guns)

AT gun platoon (3 57mm guns)

Armored rifle platoon (5 half tracks)

M10 Tank Destroyers (act as mobile artillery in Dogs and Devils not Tank Destroyers) platoon.

German: (Reluctant Veteran Sperrverband) [apologies if some of this list is incorrect]
Cmd Panzerfaust SMG
Warrior 2iC Pioneer Panzerfaust SMG Windgruber
2x Panzerschreck team

Sperr Pionier Platoon
1x Cmd Pioneer Panzerfaust SMG team
6x Pioneer Rifle/MG team

Sperr Platoon
1x Cmd Panzerfaust SMG team
4x Rifle/MG team
2x MG42 HMG

Sperr Platoon
1x Cmd Panzerfaust SMG team
4x Rifle/MG team
2x MG42 HMG

Sperr Mortar Platoon
Cmd SMG team
2x Observer Rifle team
4x 8cm GW34 mortar

Sperr Anti-tank Gun Platoon

Cmd SMG team
2x 7.5cm PaK40 gun

Sperr Infantry Gun Platoon

Cmd SMG team
1x Observer Rifle team
2x 7.5cm leIG18 gun

Panzer Platoon (Confident Veteran)
4x Panzer IV H

Veteran Tank-hunter Platoon (Confident Veteran)
4x Hetzer

Luftwaffe Heavy Anti-aircraft Gun Platoon (Reluctant Trained)

1x Cmd SMG team
Kfz 15 field car
2x 8.8cm FlaK36 gun (Extra crew for ROF3)
2x Sd Kfz 7


Scenery was already set up on one of the 6×4 tables and the mission chosen at random from the FoW rulebook was Counterattack (rulebook p. 287). As both sides were infantry we tossed for attacker. The Germans won the roll and chose to attack. I had to deploy in a table quarter of my choosing. The Attacker would then have to deploy in the quarter opposite me. His objectives were in his opposite quarter. My reserves would arrive in the quarter opposite my deployment zone. This is no easy mission. A decent part of Dave’s force is motorised giving it the edge in this “land grab” mission as I like to think of it. I kept my rifles and AT guns on the table to start with, creating a defence around the objective in my quarter. The job for the defender is to protect the other objective in no-mans land. My ARP was kept in ambush.

The Germans hid most of their force behind their hills. Leaving the PAK 40s and an infantry platoon ready to come over the hill into my main deployment area. From the position of the rest of the force, I could see that the tanks and motorised troops were going to try to take on the long hill and come around into my opposite table quarter behind the village and onto the empty objective. I was already hating this mission / terrain / deployment.

In turn 1, The Germans pushed ahead with troops and PAK40’s toward my main deployment zone. These were the distractor, there to keep me pinned to the objective. The real goal for the Axis was to push on for the deserted quarter with a nice little unguarded objective.
The US forces deployed their Ambush, the ARP rolling onto the board and toward the empty table quarter as fast as possible. Reserves entered in the form of the Tank Destroyers,doubling down behind a wood near the objective until it was time to strike….

Turns 2 and 3:
Very little in terms of shooting happened with the German mortars trying to pin the US on the left flank. The US rifles fell back on the left flank so as to surround the left hand objective. On the right, the German tanks moved over the hill and behind the village. The US Tank Destroyers kept their silence. The ARP got out of their half tracks and ran to the objective. This made them easier to hit, but would stop an all out win in Turn 4.

Turn 4 and 5. The fighting all took place on the right. The US AT guns in the centre could only help a little and not enough to stop the German Hetzers in the village. The Tank Destroyers could not do enough damage to the German panzers eventually losing 2 of their number. No reserves arrived for some time and then only as The US Armored rifles were cut to ribbons by the gunfire and assaults of the Germans as they tried to take the objective in “no mans land”. Eventually, the mauled remains of the ARP and TD’s could only watch from a distance as the Axis held the objective on Turn 6.

Result: 6-1 to Axis.


What can you say. From the outset, the US should probably have chosen the opposite side to deploy on. The US side of the table had too few fields of fire, making it easy for the Axis to pick their approach and take the objective. Second, the US underestimated the size and mobility of the Axis threat to the open table quarter. Putting the ARP in Ambush was a mistake. The ARP should have been in reserve, able to quickly get to the open objective with less fear of the Axis tanks than the few Tank Destroyers had. A unit of AT guns or even just Rifles would have been better in Ambush.

I think the US put too much defense on the left hand side and left themselves with too much to do on the right hand flank.  Infantry forces just can’t redeploy without trucks or heavier equipment. Maybe I should try to go for 10 platoons, with 4 on the table, 1 in Ambush and 5 in reserve? Overall, the hills I think would be a better bet for placing AT guns and HMG’s to try to stop the Axis. As it was, I got everything wrong. Next time….

I am not a fan of this mission, it is not easy for an infantry force to defend with only half their force on the tbale and having to pour resource into an empty table quarter. This is one that seems biased towards a mechanised attacker.

Note: on reflection I am not sure if I just put the ARP on the table at the start rather than in Ambush as that would have broken the 50% rule on reserves, then started them running from the back of the table across to the open objective with the half tracks where needed.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: