Last week I got an opportunity to face ‘AndyGI’ and his new Panzerspah Kompanie in a Flames of War game. Both of us had at least 9 platoons, so getting victory points was going to be fun.
Andy did such a good job of writing this up I will just link to his post… it was fun if a little frustrating with some of the dice rolling just not working out. The mission, Surrounded, is not my favourite as it seems to give advantage to the Attacker in deciding how and where to strike without a limiting timescale. It’s pretty hard for the Attacker not to be within 16 inches of an objective in the defenders part of Turn 6.
The Defender starts dug-in (good for infantry) but even so, my force needed some turning to try to bear on the Attackers. I would not like to be defending as a tank player or even mech!
Thanks for the game Andy. Look forward to a return match….