Its nice to see a summary of what has been seen and is most popular so I am sharing the “annual report” prepared by the automata at wordpress….
Thanks to all who have checked out this blog and even followed and commented on it. Have a great 2014! I intend to.
Here’s an excerpt:
The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 25,000 times in 2013. If it were a concert at Sydney Opera House, it would take about 9 sold-out performances for that many people to see it.
Here’s a quick AAR for Christmas! It’s from a couple of days ago. We went for 4 points Welsh versus Normans and chose the clash of Warlords mission. Terrain was our own choosing. My opponent is learning the game. The Welsh troops are still not fully painted but they needed an outing…
Warlord, 3 x Knights, 1 x crossbow (arranged into 2 blocks of 6 Knights) – 5 Saga dice per turn.
Warlord, 3 x Warriors, 1 x hearthguard (6 Saga dice per turn).
I won first turn with the Welsh and my opponent got to roll 3 Saga dice as per the optional rule in ‘The Ravens shadow”.
Welsh across the width of the table but with Warlord and hearthguard to their left flank, opposite the strength of the Norman Knights and Warlord. The pesky x-bows were going to sit and shoot, so they would have to be a Welsh target…
The Welsh move on the right flank – 2 moves toward the Norman x-bows…. but can’t make 6 inches from the nearest Norman. They have 1 Fatigue.
Th Welsh Hearthguard push forward but keep more than L (12 inches) away from the Normans. There is a field of wheat between them and the nearest Norman Knights.
The Normans respond with all their Saga dice in shooting. The X-bows activate and kill 3 Welsh Warriors.
The Welsh get lucky and roll their 6 Saga dice and get 3 “rare” Dragons. They push forward on the right into the uneven ground near the crossbows and unleash javelins on the crossbows, killing 1.
The Welsh use their excellent Saga dice “Answering the Call” to make a second Fatigue free move on the left flank. All units get to make two movements this turn as the Warlord used his “Determination” to get himself into a good position centrally and “We Obey” to get one more close unit moved up . The Hearthguard end up in the wheat field.
The Normans only get so-so Saga dice and decide to shoot their x-bows again. They kill only 1 more Welsh Warrior in the uneven ground.
The Welsh try shooting at the crossbows and kill 3. (In their turn, the x-bows fail to kill any Welsh).
The Welsh “go for it” a bit and the hearthguard move to javelin range of the right most Knight unit. They kill one Knight. They are just out of S of the same Knights so can’t be charged as they are in uneven ground. The Welsh Warlord pushes on into the wheat field, feeling safe from this uneven ground. He picks up a Fatigue for his trouble. Fateful, very fateful. He rudely grabs his crotch and invites the Norman Warlord to attack.
In their turn, the other Norman Knight unit (6 models) use their “Gallop” ability to get to the advancing Welsh Warriors. They have a die on “Charge!” and two rare (“Flag” ) dice on their Attack Pool for a total of 19 Attack dice. At this point, they get 11 hits on the 8 Welsh warriors. The Welsh only make 2 Saves and the unit is destroyed.
At this point, looking grim, The Welsh Warlord is close enough to the destroyed Warriors to get a Fatigue to add to the one he already has for pushing into the wheat field. Bad move, chuck.
The Normans take advantage of the situation. The Norman Lord does not take well the insult from his Welsh nemesis in the wheat field. Realising his Knights next to the field are just (I mean JUST) within S (4 inches) of the Warlord, they “We Obey” their Warlord’s call and charge the impudent Welsh chieftain. With 12 Attack dice and no bodyguard, the cheeky Welshman goes down to hooves and swords. So ends the Clash of Warlords with a Norman victory.
It was a bit of luck on the Normans side as the victorious slaying Knights ended up within S of the Welsh Warlord. It wasn’t looking great for the Welsh anyway as they were losing on Victory Points after the massacre of a whole unit of Warriors in one melee. Norman Knights can really lay down the smack with Attack dice when needed. The Normans made use of their good Saga dice in Turn 3 to get 7 extra dice and take out one enemy unit. Once again, Norman shooting did not really do very much and took up a lot of the dice to do it. IMO, Normans are best at using their cavalry abilities. I will have to try 5 points of Norman Knights along with a unit of levy bow for the occasion where you need to defend a river crossing or hill, or face Jomsvikings and need to lose cheap troops!
I needed to have my Saga Baggage at least part painted and based in case it was needed on the table ( I hate unpainted models for gaming if it can be avoided). Here’s a couple of evenings quick work to at least get paint on 95% of the models.
At the weekend I had a mini tournament arranged as part of the Pick & Mix event organised by James “Hammy” Hamilton at the North West Gaming Centre in Stockport (the new home of the Element Games store!)
As it turned out, a number of players couldn’t make, so amidst the hordes of players for FoG and Flames of War, we ended up with a four-way contest with three reasonably experienced players and one new guy. The factions used were: Anglo-Danes, Normans, Anglo-Saxons and Jomsvikings.
Having tried my best to bring scenery, rules, handouts, extra armies, the one thing I forgot…. my decent camera! I ended up with my crappy Nokia phone cam again. So, no decent photo’s.
Suffice it to say, the final rankings after three games (including Clash of Warlords, Battle at the Ford, Sacred Ground and A Feast for Crows) were as follows:
1st: Jomsvikings (3 wins)
2nd: Normans (2 wins)
3rd: Anglo-Saxons (on VP’s)
It has to be said, the Jomsvikings really owned the filed of battle. I had never fought against them. They beat the Anglo-Saxons at “Battle for the Ford”. The “Jomsborg!” ability to push the enemy back was very useful here. I found that out later with my Danes in “Sacred Ground” when I was pushed back off a central Hill and a field. After that in a multi-player battle, we decided not to let the Jomsvikings have any Wrath, or at least until later in the game. I got the brunt of the losses as I had only Hearthguard. In order to tackle the Jomsviking ability “Northern Tempest” I lost two lots of three hearthguard rather than let the “wrath level” build up.
The secret to beating them Jomsvikings seem to be to take the hits on the cheek and get in there. Even a Wrath level of 2 is enough to punish an opponent in a smaller way such as a push back from an objective
As it happened, the Jomsvikings got a bit of an edge in the Feast scenario and got the most VP’s. Well done to Jimmy and his angry boys! And thanks to those who took part. The brave few…
I just wanted to add some pictures of a start on the baggage items for Saga. Eventually there will be some posts on the http://www.sagatapestry.com site. For now, I will leave you with the progress from earlier last week. I also made a small bucket load of scenery, about 20 pieces including rough ground, hills and uneven terrain, starting with some board cut from hard board sheets. I edged the sawn wood with a resinous filler (cartridge gun glue form a DIY store).
I decided to use 5x10cm mdf bases for larger pieces of baggage and 4x6cm pieces of plastic bases for the others.
Using my imagination from the purchases I made a few months back, nine bases came out of the “furnace”. Add to that the three Carts I already have, and there’s enough for four games of “The Escort” mission at the same time(!)
Monks, Pilgrims, more Monks, Armed Pilgrims (slings), chickens, Highland cattle, sheep, slavers and merchants with ponies…