While tidying up boxes of stuff recently I came across my 10mm figures for DBA. I had started to post about them way back in the Summer of 2012 (see this link) then found “Saga” and the rest is history.
One DBA army I have wanted to do in 10mm are the Alan’s. They are the (only?) force in the DBA rules v2.2 that can field 12 elements of Light Horse (should you ever want to). I have bought 10mm minis from Pendraken, Irregular and Magistermilitum. I still have some Pendraken and a few Irregular minis to use, so I went back to Pendraken’s website and bought a couple of Dacian General figures and a couple of Dacian cavalry (Light and Knights).
There were enough figures in the cavalry packs, plus the commanders to give the following DBA elements (with a few spare Knights that can’t be used in this list) : 1 x command Light Horse, 7 x Light Horse, 1 x command Knights, 3 x Knights.
I also added in two bases of “blades” by using some recycled gallic or celt warriors and a base of Psiloi archers. These figures are not really “Dacian” but there is no way I am going to buy a couple more packs to get eight blade figures and two Psiloi figures (!)
This gives me the ability to field a range of options such as 4 Knights (inc. command), 7 Light Horse and one Blade or Psiloi (camp guards maybe).
The bases were old Irregular metal bases I have had since 2006 when I paid a visit to the old Irregular workshop in York. I used superglue to fix the figures on after cleaning up the figures and scuffing the bases with a sharp blade. Once dry, I used a resinous cartridge glue (“hard as nails” type in the UK) to texture the bases around the figures. This dries in about 2 hours or so.
The cost of these two packs and two commanders (and postage) means this little DBA army came to about 15 pounds with the extra figures and bases.
I got the figures up to “undercoated stage”….
Here’s the German infantry with static grass basing. It’s not very exciting but matches what I have already. The ‘grass’ is Javis JHG1 Spring Mix and was applied with PVA glue (neat).
See the picture of the tray for some of the rest of my Herman Gorring Italy based German’s.
It’s amazing how much you see when the figure is done. Some mould lines are still visible despite an inspection before gluing them to their bases. Must be getting Old Giant eyes! If you spot “rogue models” it’s because (as per the first part of this little painting series) they are leftover models from various kits. I really don’t mind as they are supposed to be a Penal Platoon. Having two officers reminds me of the Commissar situation. That pistol in the air looks quite daunting on the command stand! You will also spot a guy with land mines and even a flame thrower hidden away. Who knows what dirty jobs these “riflemen” will get!
Here is a long running project I have going to put a decent sized Lizardmen army to use. I don’t play 8th edition and am happy to use older army books so some units may now have been made obsolete for all I know (or care!)
Here’s my last post about the Lizzies… here.
I have another Stegosaurus to strip and rebuild. Now add a Carnosaur and that’s a lot of work…
Here’s where I got to with the German models.
Vehicles: White spray undercoat, Vallejo Dead Flesh basecoat, Vallejo Mutation Green and Beasty Brown camouflage, drybrush of Dead Flesh all over to tone down the camo.
Infantry: White spray undercoat, Vallejo Sombre Grey basecoat; Vallejo Steel Grey drybrush; Vallejo Dead Flesh (packs and equipment); Vallejo Beasty Brown (Rifles and boots); Vallejo Chainmail Silver (SMG’s and Rifle parts). The base edging is Vallejo Desert Yellow.
They were all dipped (Army Painter Dark Tone) by using the ‘brush on’ method and then after 12 or so hours sprayed with Army Painter Anti-shine Matt Varnish.
I notice the top surface of one Stug seems to have a grainy effect. I can’t remember if that was there originally or not. It’s possibly the spray paint, but only one model seems affected… it’s not much of a problem and only really shows in close-up on a photo.
Just the basing to go – will keep that the same as the existing ‘Italy’ German’s.
I am hoping to meet up with Fraser at the NWGC, Stockport at the end of this week for a 1500 point LW FoW game.
I have two possible lists to try, both needed some extra models. First were the two Battlefront Stug III D models I had kicking around. They can only be used in two lists, one of which was the one used by Matt last time I played, the LW 6. Fallschirmjagerkompanie. The Stugs only cost 90 points for two of the little things, Confident Trained style. Their stats are not good (AT9 gun!) and they are pretty obsolete by Late War, but its tracks on the ground and making up numbers of platoons to get the best on the table I can where Reserves are used (most games!) In the list from the game I played v. Matt, these are an alternative to taking the four Jagdpanzer IV assault guns.
For that list I also need a Penal platoon of Rifles. I sifted through my bitz box and found just enough spare metal GB Germans to build a command team and 6 Rifle teams. All it cost me were the bases.
For the other list (Panzergrens) I needed a couple of mobile AA trucks and a Tiger tank. I just needed to get those finished (they were part painted).
Here’s what I had after a bit of gluing and undercoating…
Should be finished in another day.
I met up with Matt at the North West Gaming Centre for my first game of Flames in several months. I have had a bit of a rest, enjoying Saga and a bit of WFB. I have never played Matt before but this game turned out to be a lot of fun and down to the wire.
See what you think….
Matt took a Fearless Veteran force of Fallschirmjägerkompanie (6.FR) from “Hell’s Highway”. Two HQ SMG teams , one with Panzerfaust, two short infantry platoons with Panzerfaust, an 88mm gun with extra crew, recoilless gun platoon, penal platoon, Assault gun platoon (Jagdpanzer IV), PAK40 platoon (2 gun) and a 2 heavy gun artillery battery.
I took a selection from my 1750 point British Armoured Company (Normandy). In the end I had 17 Sherman’s (2 x HQ, 3 x 4 combat platoons and 1 x 3) including 3 Firefly’s plus 3 Recon carrier platoons and one short Rifle platoon, Confident Trained.
There was a table of scenery already set up with a river (difficult going) and lots of wheat field. We rolled up the “Cauldron” mission. As defender, Matt chose to take the wheat fields for his deployment. I put two objectives down and he then put down his two infantry platoons with their Panzerfaust plus his 88mm gun and a couple of artillery pieces with their staff team. He kept back his Pak40s, recoilless guns, 4 assault guns (with Stug level abilities) and a convict platoon of Reluctant infantry in Delayed Reserve.
I put down three larger tank platoons and one Recon platoon plus the HQ. Luckily for me all the platoons went down on the objectives side of the river (river counting as difficult and giving cover if in it)! The 1ic, Recon and two tank platoons went down pretty close to the objectives. The other tank platoon and 2iC went on the opposite table side on the base of a hill with roadway.
The game started with the Germans firing their artillery and 88mm gun. The artillery didn’t do much as I recall but the 88 got two hits on one tank platoon. I managed to roll two sixes for armour which just glanced! One miss and one bail – very lucky.
The Brits failed to get any Reserve. One tank platoon fired on the 88mm gun and got lucky – it was killed on turn 1! First blood… I forgot to move the lone tanks and left them shoot. I think they got one infantry team in the wheat fields with semi-indirect fire. The Recon moved up as well and sat on the roadway.
One of the Recon carrier patrols used ‘Eyes and Ears’ to remove gone to ground from the German platoon defending the forward objective. The lone Brit tanks with 2iC decided to move in on the objectives. They moved forward and tried a little firing on the suddenly not-gone-to-ground platoon of german infantry. This was added to on the opposite side by the other Brit tank platoon moving in and firing, ready to Assault…
As you can see above the Assault was stopped. I had never come across Panzerfaust in any force and at Tank Assault 6 they got the best of two Brit tanks and that was the end of that. Two tanks bailed and the others were forced back. The Germans went on to take the bailed tanks later.
A Reserve of 3 British Sherman’s came on and tried to take on the Artillery. In turn they were beaten off soundly and didn’t play much part and were soon destroyed by the end of Turn 4 I recall.
The Germans held tight, using their now single artillery pice as an AT gun to try to hit the tanks in the wheat fields. I seemed to recall they whiffed a bit at dealing out damage in the long-term but I think they killed off one more Brit tank. A reserve of British Recon carriers came on near to the artillery and tried to get in and do something. The Recon in general tried to help, but with little to do they kept a wide berth of the German Panzerfaust and artillery!
The third Brit tank platoon had come onto he wheat fields by now and also took their place…
The Brits used the fact the German infantry platoon were now no longer dug in or gone to ground to really pour in the firepower. MG’s ripped through and destroyed the forward infantry platoon. This was looking good for the Brits! Somewhere in all this the German 1iC bought the farm too. Trouble is their 2iC was at the back of the field with their other infantry platoon keeping the Fearless men very Fearless!
The Germans now played the classic trick of pushing an infantry team out to within 4 inches of the forward objective. They did this each turn and the Brit tanks covering the objective could not take it in their turn start. The Team was then destroyed by tank MG’s. Rinse and Repeat…
The Germans finally got a Reserve to come on and proceeded to bring their Assault Tanks on. Four “tanks” with Stug-G stats – AT 11 at the back-end of a Sherman at 32″ range wasn’t something to think about. The Brit tanks now had to try to get some threat onto the enemy guns to keep them back over their hill…
The result was the Germans used the hill for cover, shooting on the move then using ” Stormtroopers” and moving back behind the hill out of the threat of the turned Sherman platoon…
The British decided that trying to keep pressing on the forward objective was pointless. The pressure from increasing German reserves with AT11+ and from the dug-in Fearless German infantry with their Panzerfaust was too much. The idea dawned to use the Recon Carrier MG’s to try to fire on the German infantry and get 5+ hits per turn to try to pin them ready for some kind of Assault with whatever was left. This tactic went on for four turns and resulted in some 8 carriers delivering 96 shots and not one kill (dug-in Veteran infantry!) – though they did get Pin results but nothing left to really make use of it. Stalemate!
The Firefly didn’t last long…. and the German PAK40’s arrived on a hill overlooking the whole scene. The Germans also got their reserves of recoilless guns and the penal platoon. Things were tipping away from the British… fair to say the tanks were now so much scrap in the making with all that AT11/12 incoming.
As time and reserves went on, the Brit tanks were destroyed or pulled back. The Brit infantry Reserve marched across from the table edge as well.
The British infantry couldn’t really add much to the fight but were spared some of the carnage of their tankies by being behind the wreckage.
The German infantry were then assaulted in a desperate attempt to take the rear objective – the front having fallen back into Axis hands…
By the end of Turn 10, the Germans had destroyed or routed all the Brit tanks and several Recon carriers. The Brit infantry was reduced to a few stands.
Having already lost the 1ic and 2ic, the Brits had just lost their 5th Platoon. At the bottom of Turn 10, the game ended with a break result.
German victory, 4-3.
This was a hard game. The Germans lost their 88m gun at the start and the Brit tanks took heart and went in for the assault. The excellent set-up of the German positions meant that the two objectives were self-supporting. The Brit tanks could not take and hold an objective before the German reserve arrived because the second german infantry platoon kept pushing a team a turn out. Not being able to dig-out or assault the Panzerfaust armed Germans cost the British the game. If the Germans had been luckier in their Reserve rolls, the game would have been over more quickly. This was a three-hour guts n’ glory epic and from about Turn 5 was only going to end in a 4-3 or 3-4 result. Matt played faultlessly as far as I could see and his army and attitude made for a really fun game. Looking forward to a rematch sometime. Thanks Matt.
As for the Brits, this was the best I had really done attacking with Trained tanks. It’s a hard slog. MAybe it would have been different with a bit of artillery or no ‘fausts to contend with…?!
I recently purchased some replacement modelling items. I got some Revell Plasto for those times when you have a gap to fill and green stuff is too solid. Plasto just eases across and into the cracks and dries in a couple of hours.
The other items I had looked at before Christmas, saved them in an eBay watch list and finally thought go for it. What a mistake. One was a bit of a mis-description. I wanted to finish off my late war British infantry with a HQ (as I had scraped up enough for two platoons of Rifle infantry and thought it would add a bit of flexibility. The title of the item had the product code number for some Flames of War Brit infantry HQ, but the description and image were of the Late War pack. The product code number was the one I was sent so the title of the item was correct (minus the B.E.F text that is on the blister), but was of the Early War HQ. So I found myself with one less command team than I had wanted and lots of early war helmets. Annoying, I should have double checked the item number on Battlefront’s website as I usually do. I guess I had saved it weeks ago and forgotten to remove it from eBay as the wrong HQ. Equally, the description and image were incorrect and misleading. A bit of filler later on the helmets (and less figures on the mortars than the standard three) and I had a ‘passable’ late war HQ with two mortar teams. A bit more work on those helmets and some foliage on the completed bases and letshope no one looks too closely!
The other item was sheer carelessness. A new can of Army Painter ‘Dip’ turned up. Dark tone. I needed Strong tone. Aaarggh. I checked my order and yes, I misread it and got the wrong one. I had saved the item in eBay, left it weeks, then gone and picked it without double checking the details. So now I have a can of darker than needed dip. Oh well.
Sometimes you just get it wrong and have to make do. I guess this is one of them. At least the can of dip will now be used on some armoured models that otherwise may have been hand washed and varnished!