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DZC – photo AAR – PHR v Shaltari in Encroachment – 1500pt

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My third game of DZC saw Dan’s Shaltari versus my PHR. Dan setup wild and rocky table with a few woods. No buildings. I selected the “Encroachment” mission. Basically it involves getting as much of your force into the enemy half of the table for the end of Turn 6 as you can.  At the same time you need to kill as much of the enemy’s force as you can. I expected it would be bloody!

The armies… red Shaltari…

DZC g3 (1)

and the part-painted blue PHR…

DZC g3 (2)

The table:

DZC g3 (4)

Turn 1:

The PHR took the initiative (i think) and started moving in the Command and Janus scouts….

I had not experienced a Fighter until the Shaltari sent one screaming in and shooting down one Janus scout. As there was no AA on the table to counter it, it died.

DZC g3 (5)

The rest of the Shaltari kept back…

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The two Phobos were flown in low to go up the hill.

The Four Hyperions were flown in low to the far right to keep away from lucky shots.

DZC g3 (6)

The rest of the PHR kept to the left of the table and in as much cover as they could.

The two Phobos on the left pretty much kept covering that area and warding off air strikes.

DZC g3 (7)

End of turn…

DZC g3 (10)

Turn 2:

Shaltari get the edge and their fighter screams in – now I know why you need to push some ground based AA forward at the start of the game!

PHR infantry on the far left head to the big hill with the crater (the crater was deemed smooth but giving cover for its height).

DZC g3 (12)

and … “phoom”! the PHR Neptune crashes and BOTH Phobos are destroyed. The AA for the right side of the table is gone.

DZC g3 (13)

PHR infantry are dropped into a position behind the hill to the right of centre of the table. The dropships are all flying low to avoid the obvious problems from ground based AA units.

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The Shaltari Dragon doo-dad is activated, moved and then chews up the PHR infantry with one of its terrifying weapons…

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Aaagh – ten PHR infantrymen are wiped out – microwaved I think!

DZC g3 (17)

Turn 3:

Shaltari infantry are dropped on the rocks – the second PHR infantry group make it onto the hill on the left middle, just an inch across the halfway line.

DZC g3 (19)

A ranged gun battle ensues. The PHR lose a few men, the Shaltari more (the Juno’s add their gunfire)…

DZC g3 (21)

PHR lose more infantry to the “Dragon”….

DZC g3 (20)

PHR Juno’s take out one Shaltari skimmer…

DZC g3 (22)

The Shaltari fighter takes full advantage of the lack of AA firepower on the PHR right and scream in. The Neptune is destroyed and one Hyperion with it….

DZC g3 (23)

The Shaltari commander lands some more damage on the left-side PHR – one Juno is killed…

DZC g3 (25)

Shaltari try and take out the Juno’s – and fail…

DZC g3 (26)

Shaltari position at the end of the turn….

DZC g3 (27)

Turn 4:

Shaltari fighter goes for a Taranis MLRs …. it kills one, passes within range of a Janus scout AA system…. but survives with its ECM package of tricks.

DZC g3 (29)

The PHR pull the remaining Juno’s and infantry off the little hill as they Shaltari are about to advance into their faces.

The PHR Hyperion has a slim chance of a kill but fails….

DZC g3 (30)

The Shaltari commander puts a point of damage onto the Juno…

The Shaltari infantry at the back have already been pulled off to live to fight another day….

DZC g3 (31)

Turn 5:

Shaltari big boys(heavies)  push forward – they didn’t seem to do much in this game…

DZC g3 (33)

The infantry Neptune is hit by some AA fire but survives with 1 point left….

DZC g3 (35)

This is short-lived as the fighter roars over and finishes it off…

DZC g3 (36)

The two Hyperion’s have been working their way over to the left flank in a Neptune. They are dropped in Turn 4 and now fire on a Shaltari AA unit. They both roll 6’s to hit and do 4 points of damage from their highly accurate weapons systems. A real ‘Death Star’ moment – shame it wasn’t on the Commander! Probably the highlight of the PHR game.

DZC g3 (37)

The other Hyperion is hit and wounded…. despite it’s shields….

DZC g3 (38)

That damned ‘Dragon’ again – rushes in and finishes off the Hyperion….

DZC g3 (39)

Turn 6:

The Shaltari creep across the centre line.

They have a lot of kills and now are getting VP’s for being in the PHR table half…..

DZC g3 (42)

The PHR are pretty much just what you see above. The last Janus scout was destroyed by a Shaltari ‘heavy’… overkill?

DZC g3 (43)

Shaltari infantry “beam” to the far side of the table – damn Gates! They are over the halfway line as well!

DZC g3 (44)

Shaltari move away from the Hyperion reach!

DZC g3 (45)

End positions….

DZC g3 (48)

Here are the Shaltari kills…

DZC g3 (47)

And here the PHR kills….

DZC g3 (46)

Result:

A clear win to the Shaltari! Thanks and well done to Dan. I am learning though! Get an AA “bubble” onto the table to protect your men at the start!

Gallery:

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